Browse Items (1739 total)

Future generations of wireless networks are expected to heavily rely on unmanned aerial vehicles (UAVs). UAV networks have extraordinary features like high mobility, frequent topology change, tolerance to link failure, and extending the coverage area…

Many teaching and learning tools incorporate current technologies for the learners to gain new knowledge thus increasing the efficiency of learning. Some of the technologies adopted in the mobile-based education systems are virtual reality, augmented…

This paper proposed an application for Android smartphone to collect road information. That information will be extracted to acquire road width, so the drivers could use right alternate routes for their types of vehicle. Object and lane detection are…

Abstract—The process of finding a route between the transmitter and the receiver node in the Mobile Adhoc Networks (MANets) is a renewed issue that is becoming more and more interesting to the researchers as this type of networks  grow and expand.…

There is absolutely no doubt that the social media have advanced into Tertiary Institution, but Instructors mostly use social media for personal reasons. This research explores the social media world and how teachers use social media in their…

This paper presents the design and implementation of DLMA_NEU, adigital literacy mobile application for Android that targets children between ages 7 and 18. It is a developmental study aimed at designing a digital literacy mobile application the…

Depression is one of the most common mental health disorders which affects thousands of lives worldwide. The variation of depressive symptoms among individuals makes it difficult to detect and diagnose early. Moreover, the diagnosing procedure relies…

According to the World Health Organization estimation, globally the number of people with some visual impairment is estimated to be 285 million, of whom 39 million are blind.  The inability to use features such as sending and reading of email,…

Nowadays, smartphones are not only used for communication purposes but also for gaming and studying. Gaming is trendy among adolescents in daily activity. The gamification of chemistry concepts, therefore, becomes very interesting and promising to…

This study aimed to develop an Android learning media on the concept of redox as an effective, efficient, practical, real-time learning media and in accordance with the facilities owned by students and evaluate the quality and usability of the app.…
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