Browse Items (1739 total)

Internet of Things (IoT) systems usually produce massive amounts of data, while the number of devices connected to the internet might reach billions by now. Sending all this data over the internet will overhead the cloud and consume bandwidth. Fog…

Fog-computing is a new network architecture and computing paradigm that uses user or near-users devices (network edge) to carry out some processing tasks. Accordingly, it extends the cloud computing with more flexibility the one found in the…

The paper is devoted to the problem of formation of media competence of future teachers by means of ICT and mobile technologies. It discusses the concepts of media competence, media education and media culture. Motivational, cognitive, technological,…

The article outlines the need of reforming the higher education system, which should be aimed at educating graduates who are able to coordinate their future professional activities independently by means of mobile education. The authors conclude that…

Virtual reality (VR) laboratory is great potential for education. It is recognized as a technological advance that can facilitate a learning process through the development of highly realistic 3D visualization. Using VR laboratory in teaching and…

This paper presents the framework for developing a Mobile Augmented Reality (MAR) for learning Chemical Bonds, which is believed to reduce misconceptions among the students. Misconceptions always occur in classrooms, especially in science subject’s…

Organizations have moved away from traditional classroom-based training to online training whereby employees can attend courses at their convenience either at home or in the workplace. This transition has been fuelled by lockdowns that governments…

Online transport service is currently popular in Indonesia. Not only provide ride-sharing service, but also other services such as food delivery, medicine delivery, and courier service. Ease of use and low cost make online transportation service more…

Recently, mobile commerce started to attract the interest of workers in the commercial sector for ease of application, where people can buy and sell items at the same time by using the internet on a mobile phone. Therefore, this research aims to…

This paper analyses different definitions of mobile learning which have been proposed by various researchers. The most distinctive features of mobile learning are extracted to propose a new definition for Mobile Educational Mixed Reality Games…
Output Formats

atom, dcmes-xml, json, omeka-xml, podcast, rss2