Browse Items (1739 total)

The study has developed an android-based mobile application that can assist in the teaching-learning process of civic education in senior high schools. As a research-and-development activity, it employed the ADDIE model (Analysis, Design,…

Abstract— Computer visions and their applications have become important in contemporary life. Hence, researches on facial and object recognition have become increasingly important both from academicians and practitioners. Smart gadgets such as…

The article outlines the need of reforming the higher education system, which should be aimed at educating graduates who are able to coordinate their future professional activities independently by means of mobile education. The authors conclude that…

This paper proposes a novel four-pronged solution for estimating routes and total time required to travel in a transportation network. The proposed solution attempts to optimize the Google’s Map API request flow using open street map (OSM). As it is…

The ePortfolio has been used extensively in education in various countries and for diverse career paths. It is a dynamic platform that students can use to compile and formulate a digital presentation using different types of media which can be…

The widespread use of mobile phones has changed learning practices in the classroom. Many studies have already recommended the advantages of using mobile phones to teach religious education to university students. However, there is a lack of evidence…

When there are multiple alternate shortest paths between any two nodes in a complex network, there is a need to know details about the content of the paths and the dominance of the nodes within it, this need comes to maximize, control and speed of…

This study was carried out to identify the predictors of instant messaging use for academic purposes among undergraduates at Faculty of Educational Studies in Universiti Putra Malaysia (UPM). Predictors studied were perceived usefulness, perceived…

The purpose of this research is to determine the response of teachers and students towards the use of computer-based games as a medium for learning Sciences. Data were obtained from students of two ninth-grade classes of Junior high school in…

Now, people all over the world use messengers to communicate with their families and employees at work, schedule meetings, congratulate on holidays, and conduct banking operations using bots built into messengers. However, it is challenging to…
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