Critical Review of M-Learning in Total Quality Management Classroom Practice in an Indonesian Private University
The widespread use of mobile phones has changed learning practices in the classroom. Many studies have already recommended the advantages of using mobile phones to teach religious education to university students. However, there is a lack of evidence for these advantages in the context of religious education. This research aims to test the effectiveness of M-learning’s utilization in educational programmes for Islamic religion teachers in a private university in Jakarta. A total of 41 pre-service teachers participated in this research. Various methods of data collection are used, including observation, written journals, students’ responses, and tests. Subsequently, the data are analysed utilizing both quantitative and qualitative methods. The findings show that M-learning encourages students’ awareness of conducting independent learning, creates a very interactive discussion atmosphere in class, and improves students’ communication skills in the learning process. However, numerous technical challenges are found in the implementation of M-learning, such as regarding skill in using applications, internet access, and essay tests. The findings of this research offer recommendations to fellow educators regarding using this as an alternative solution.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 14 No. 20 (2020); pp. 76-90
International Association of Online Engineering (IAOE), Vienna, Austria
Copyright (c) 2020 Bunyamin Bunyamin, Khoerul Umam, Lismawati Lismawati
Putting ePortfolios into Practice: Willingness of School Principals to Use the ePortfolio as a Hiring Tool in Poland and Spain
The ePortfolio has been used extensively in education in various countries and for diverse career paths. It is a dynamic platform that students can use to compile and formulate a digital presentation using different types of media which can be updated and adapted for distinct purposes and audiences. Because the ePortfolio is, by nature, flexible and adaptable, it can be developed over the course of a student’s studies and be easily incorporated into professional networking platforms as a job search tool. The objective of this study was to assess and compare the willingness of school principals from Poland and Spain to use the ePortfolio as a hiring tool. The authors also sought to ascertain whether the number of employees in the participants’ schools or previous contact with ePortfolio affected their opinion of it as a hiring tool. Participants took a survey after reviewing examples of career ePortfolios, and their answers were tabulated and analyzed. The results show that principals from both countries would be inclined to use the ePortfolio as a hiring tool, and that neither previous contact nor number of employees significantly affected their opinion. These results are significant as they demonstrate a broad willingness to implement the ePortfolio as a hiring tool, that was not significantly affected by country or size of school. It is also relevant that this broad support was shared by principals who were unfamiliar with the ePortfolio before participating in this study.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 14 No. 14 (2020); pp. 109-120
Copyright (c) 2020 Monika Ciesielkiewicz, Claire Bonilla, Carlos Olave López de Ayala
A Four-Pronged Low Cost and Optimized Traffic Routing Solution
This paper proposes a novel four-pronged solution for estimating routes and total time required to travel in a transportation network. The proposed solution attempts to optimize the Google’s Map API request flow using open street map (OSM). As it is known that each request to Google Map API will incur some latency, since different computation are performed on Google server for each request. To avoid this latency, route estimations (distance and time) are calculated using a four-pronged approach based on Google map API, open street map (OSM), routing cache and logical grid of locations. The objective is to create a generalized routing system that tries to use Google services in optimized fashion. The proposed approach stores each requests/ response from Google Map API into an optimized data structure called cache. After passage of time, these cache records are moved to another data structure called random access memory (RAM) file. In scenarios where requests can’t be served via stored data, the proposed system attempts to give approximate estimations based on open street map (OSM) using an A* search for finding route. In addition to this, data that has been cached in proposed approach can be used for further analysis or applying machine learning algorithm for off-line route calculations later.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 14 No. 10 (2020); pp. 46-60
Copyright (c) 2020 Muhammad Talha Qureshi, Athaul Rai, Noman Islam, Ghazala Shafi Sheikh
Formation of Research Competence of Students by Means of Mobile Education
The article outlines the need of reforming the higher education system, which should be aimed at educating graduates who are able to coordinate their future professional activities independently by means of mobile education. The authors conclude that this is impossible without the formation of research competence of students during their studies at the university. One of the main tasks of higher education is not only to present information to students, but to form the ability to obtain it independently, to be able to process it and to look for non-standard solutions. Motivational, communicative, reflexive, personal components within the structure of research competence are revealed in the article. The results of experimental work of formation of research competence of students by means of mobile education are presented. The authors conclude that educational activity becomes more continuous and motivated within formation of research competence of students by means of mobile education.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 14 No. 14 (2020); pp. 205-213
Copyright (c) 2020 Olga Vladimirovna Galustyan, Sergey Alexandrovich Borozdin, Maxim Aleksandrovich Pleshakov, Nailya Nurgayanovna Askhadullina, Lidia Alekseevna Radchenko
Comparisons of Facial Recognition Algorithms Through a Case Study Application
Abstract— Computer visions and their applications have become important in contemporary life. Hence, researches on facial and object recognition have become increasingly important both from academicians and practitioners. Smart gadgets such as smartphones are nowadays capable of high processing power, memory capacity, along with high resolutions camera. Furthermore, the connectivity bandwidth and the speed of the interaction have significantly impacted the popularity of mobile object recognition applications. These developments in addition to computer vision’s algorithms advancement have transferred object’s recognitions from desktop environments to the mobile world. The aim of this paper to reveal the efficiency and accuracy of the existing open-source facial recognition algorithms in real-life settings. We use the following popular open-source algorithms for efficiency evaluations: Eigenfaces, Fisherfaces, Local Binary Pattern Histogram, the deep convolutional neural network algorithm, and OpenFace. The evaluations of the test cases indicate that among the compared facial recognition algorithms the OpenFace algorithm has the highest accuracy to identify faces. The findings of this study help the practitioner on their decision of the algorithm selections and the academician on how to improve the accuracy of the current algorithms even further.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 14 No. 14 (2020); pp. 121-133
Copyright (c) 2020 Amir Dirin, Nicolas Delbiaggio, Janne Kauttonen
Developing an Android-Based Mobile Application for Civic Education Learning
The study has developed an android-based mobile application that can assist in the teaching-learning process of civic education in senior high schools. As a research-and-development activity, it employed the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Based on validation by material experts, the developed application was very feasible to use (89.04%), and the media experts concurred with this assessment (90.78%). During the large-group trials, the application scored between 3.96 and 4.68, meaning that it provides an excellent media or platform with high feasibility for the teaching-learning process of civic education in senior high schools.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 14 No. 16 (2020); pp. 180-193
Copyright (c) 2020 Mukhamad Murdiono, Suyato suyato, Elly Nur Rahmawati, Muhammad Abdul Aziz
An Integrative Approach for Determining Consumers Mobile Advertising Related Attitudes and Intentions
The purpose of this paper is to propose and test an integrated model of mobile advertising taking into consideration the exclusive characteristics of Malaysian consumers. The survey research method has been used to collect data among young mobile users in Malaysia. A partial least squares structural equation model (PLS-SEM) technique is employed to analyse the data. The results show that perceived usefulness, perceived ease of ease, irritation, entertainment, and credibility emerge as significant belief factors positively influencing attitude in of Malaysian consumers. Irritation, on the other hand, negatively predicts attitude. Attitude toward mobile advertising and subjective norm emerge as the strong predictors of the consumers’ intention to purchase products and services as advertised in mobile advertising. The findings are particularly relevant to international marketing managers. To effectively reach Asian consumers through mobile, increasing credibility, perceived ease of use, perceived usefulness, subjective norm and entertainment values are the keys. Based on the established advertising theories, this study proposes an integrated model to examine how users’ attitude and social factor affect mobile advertising effectiveness among Malaysian consumers. This research provides insights into the effectiveness and of the novel mobile medium as compared to orthodox mediums. Also, this study excavates the understanding of advertising hierarchy effects in an international setting by examining the importance of each variable in an emerging Asia-Pacific country like Malaysia. The study answers such a call.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 14 No. 15 (2020); pp. 95-110
Copyright (c) 2020 Ghazanfar ali Abbasi, See Su Yee, Yen-Nee Goh
Practical Learning Media in Subject Maintenance of Chassis and Power (MCP) Based Online: Simple Learning Using Videos on YouTube
Online media-assisted learning is becoming a necessity at this time, where users have a level of interest in using mobile devices. YouTube has been used by several universities as a learning medium that complements conceptual understanding. This study develops learning media in the curriculum of maintenance of chassis and power (MCP) and measures the perspective of students after online-based MCP media is applied. Researchers involved material experts, media experts, and expert practitioners in improving the quality of MCP media and involved 163 respondents as users to assess the feasibility of MCP media, thus determining the media to use YouTube is acceptable. The results confirm that all aspects of material understanding, language use, benefits and graphics on MCP media are recommended according to YouTube usage. Researchers summarize that the online media "YouTube" is effective as a learning methodology and relevant to user needs. The involvement of experts is important in the acceptance and suitability of quality media. It is recommended that practical or abstract competencies can be mastered easily using online media, YouTube.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 03 (2021); pp. 130-145
Copyright (c) 2021 Rabiman Rabiman, Putu Sudira, Muhammad Nurtanto, Herminarto Sofyan
Interactive Mobile Applications to Support the Teaching of Reading and Writing of Spanish for Children in Primary Education
In the educational process, literacy is considered as a fundamental part, which focuses on the ability to read and write. Reading and writing are processes that, although they have features in common, they may not be developed in parallel, but both are encompassed in teaching methods that aim to develop these two skills at the same time. Interactive mobile applications can be part of a strategy to support the teaching of reading and writing skills. This paper presents a review of five interactive mobile applications to support the teaching of Spanish reading and writing skills. Mobile applications were analyzed based on their general features and the activities they have. The following general features were taken into consideration: the existence of voice assistants, supporting characters, language selection, progression of activities, creation of avatars, variable difficulty, progress panel, images, among others. The activities considered for the revision were those that allow completing syllables, completing words from letters, completing words from syllables, completing sentences, relating images to words, among others.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 14 No. 14 (2020); pp. 64-79
Copyright (c) 2020 Eduardo Hernández-Campos, Carlos R. Jaimez-González, Betzabet García-Mendoza
Developing Android-Based Interactive Mobile Learning Software To Improve Students’ Analysis And Synthesis Abilities On Basic Electronics
This research aims to improve students' analysis and synthesis abilities on electronic component learning material using the Research and Development (R&D) method. Data were obtained from tenth-grade students of the Industrial Electronic Engineering Department in Bandung Regency and analyzed using the pre-test and Post-test with normalized gain. The results showed that during the stages of limited and product operational testing, the developed product tends to improve students' analysis and synthesis abilities in basic electronic learning material with electronic component sub-materials. Therefore, Android-Based Interactive Mobile Learning has succeeded in creating new and effective ways for students to learn.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 14 No. 20 (2020); pp. 91-106