Determining a Mobile Internet Acceptance Model of Special Education Teacher Candidates
This is the general aim study is to determine the mobile Internet acceptance model of special education teacher candidates. A quantitative method is employed in the study. The research is conducted during the spring semester of 2016–2017. The study group consists of teacher candidates studying at the Department of Special Education at the Faculty of Education. Total of 107 teacher candidates participated in the study. ‘Mobile Internet use scale’ was administered to the special education teacher candidates. Data collected via online survey. The collected data was analyzed with SPSS program. To analyze the data collected through mobile Internet use scale, frequency, percentage, mean, standard deviation, minimum and maximum values, Kruskal–Wallis H-test and t-test were conducted. The results of the study reveal that the mobile Internet acceptance model of special education teacher candidates is positive.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 4 (2018); pp. 32-42
International Association of Online Engineering (IAOE), Vienna, Austria
Copyright (c) 2018 Jesus Garcia, Begum Pastırmacıoglu
Standardization of Design Interfaces Applied to Language Test on-line through Ubiquitous Devices
Mobile-Assisted Language Learning (MALL)
Normalization of design rules and guidelines in English language tests to help future instructors and assessment developers in the field of examination of English as a foreign language. have not been defined sufficiently until present daysIn fact, there are several experiences and investigations related to the user’s experiences in the handling of computer exams for learning a second language that have been evaluated in, for and through different experimental interactive digital environments.These interactive scenarios oriented to the user experience, UX in the ubiquitous devices, have allowed to learn technological, functional and design aspects that will be necessary in the future to establish the standards in design and vision for language tests in its online environment.The lack of effective and realistic regulations has become a functional requirement for the progress of research on digital environments adapted to the needs of competence assessment and more specifically, to the learning environment of second language (L2).Proliferation of on-line tests of language certification of ls with a structural corpus depends on where there are not really functional and formal guidelines that allow evaluating their quality and adequacy from the experience of the user and according to the level of learning competences acquired in a second language.This article describes aspects of design that should be taken into account when defining an online test of languages in a ubiquitous device that will mark verifiable guidelines of a general nature and affect the evaluation task in the formation of languages that need to be checked and evaluated periodically.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 4 (2018); pp. 21-31
Copyright (c) 2018 Jesus Garcia, Teresa MagalRoyo
Prior Experience and Student Satisfaction with E-Tandem Language Learning of Spanish and English
Recent literature in the field of foreign language learning has indicated that classroom learning is not necessarily enough for students to acquire proficiency in a foreign language. Learners who achieve a high level in the target language often combine work in the classroom with activities outside it. At the same time, a number of studies indicate that, when foreign language learners do work with their target language beyond the classroom, it is often to practice the receptive skills of reading and listening as opposed to the productive ones of speaking and writing. For this reason, students at The College of New Jersey in the United States and Universidad de Alcalá in Spain were paired up to work in tandem to practice Spanish and English through a private Facebook© page and Skype calls©. This paper discusses the impressions of 195 participating students on both sides of the Atlantic to the activities as determined through a questionnaire. The overall objective was to determine if prior experience with the two applications and in using the foreign language in conversation has an impact on student satisfaction. The results indicate prior experience with the applications and with the target language correlates with a positive estimation of the activities. Additional variations were also found. Language instructors who wish to set up an e-tandem experience are advised to assist students with less experience so that they can benefit from the activity.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 4 (2018); pp. 4-20
Copyright (c) 2018 Jesus Garcia, Litzler Mary Frances
LF-ViT: Development of a Virtual Reality Guided Tour Mobile App of Landmark University Teaching and Research Farm
In this work, we designed and developed a Virtual Reality guided tour mobile app for Landmark University farms, LF-ViT. We were motivated by the need to circumvent the problem of bio-security caused by incessant visit to the farm by visitors, tourists or customers. The guided tour was implemented using the storytelling technique. Other technical details of the design and implementation process are discussed
International Journal of Interactive Mobile Technologies (iJIM); Vol. 13 No. 05 (2019); pp. 110-123
Copyright (c) 2019 Emmanuel Oluwatobi Asani, Mmesoma Zuri Chijioke, Ayoola John Shoyombo, Aderonke Anthonia Kayode, Azubuike Ezenwoke
Computer based Learning Environments are mainly shaped by emerging environments such as Massive Open Online Courses (MOOCs), SPOCS (Small Private Online Courses) and Mobile learning. This variety challenges the quality of the content delivered in these various environments. In Moroccan higher education, SPOCS is a trending topic widely used in its context of blended learning. The present work focuses on an SPOC delivered as a hybrid mobile app and on factors that define its technical quality. The objective is to propose a set of technical quality factors which are defined following a study of literature, focusing on frameworks, labels, practices that are used to assess the quality of e-learning environments, MOOCs, SPOCs and mobile applications. ISO standards for the quality software and the guidelines for the most dominant Mobile Operating Systems (Android/IOS/Windows phone) are also considered when defining these criteria. The proposed criteria can be twofold used: 1) to assess the technical quality of an existing mobile SPOC; 2) constitutes guidelines to increase the technical quality of a new mobile SPOC
International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 5 (2018); pp. 140-151
Copyright (c) 2018 NAIMA BELARBI, Nadia Chafiq, Mohammed Talbi, Abdelwahed Namir
Mobile Applications to Improve Emotional Intelligence in Autism – A Review
The ability to understand and regulate emotions in ourselves and others is essential for the healthy development of all human beings. It helps people comprehend themselves and other people, it guides response and decision making and enhances the capacity to develop social relationships. People with Autistic Spectrum Disorders have deficiencies in Emotional Intelligence skills and that leads to difficulties in understanding themselves and the people in their social environments in relation to emotions, feelings and thoughts. The usability of mobile applications developed for children and adolescents with ASD is important because it gives the opportunity to practice in an accessible and creative way to enhance their emotional intelligence. The current article aims to carry out a systematic review of mobile applications on improving emotional intelligence in children and adolescents with Autistic Spectrum Disorders.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 6 (2018); pp. 47-61
Copyright (c) 2018 Chara Papoutsi, Athanasios S. Drigas, Charalabos Skianis
Motivation of Parents Towards Reading Multilingual eBooks To Pre-School Children
The use of mobile devices for language learning, under the Mobile Assisted Language Learning (MALL) has been found to motivate children to read digital print. However, parents need to be convinced of the benefits of this new technology-assisted learning method within a multilingual learning context. A case study was conducted to propose a MALL framework in which educators and parents created a shared meaningful learning environment to develop the children’s emergent multilingual literacy skills, using mobile devices installed with interactive multilingual eBooks. This paper reports the findings, specifically on the parents’ attitude and motivation towards reading multilingual eBooks with their children. A group of 25 multi-ethnic families, together with their 5-year-old children participated in this study. A mixed-method explanatory research design obtained parent's attitude and motivation from a questionnaire, interview, and feedback form. The results show a high level of parents’ acceptance toward reading eBook with their children. Parents attributed their positive attitude and motivation towards MALL to the use of the multimedia, multilingual, and mobile platform. The MALL framework was also found to encourage parents and other adults to scaffold the children’s multilingual skills development. However, there were also setbacks toward the use of eBook as some parents expressed a stronger preference for printed books and were concerned with health issues associated with the children’s eBook use. Areas for improvements and future research are also made in this paper.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 13 No. 01 (2019); pp. 20-36
Copyright (c) 2019 Kwee Teck See, Bava Harji Madhubala, Ah Choo Koo
A Framework for Evaluating Tablet-based Educational Applications for Primary School Levels in Thailand
When it comes to the use of mobile technology in the classroom, one of the major challenges for the teacher is finding suitable applications that appropriately match the topic of study. In most areas of education there are tools for evaluating teaching materials, but there are few tools for evaluating mobile technology in the classroom. The lack of evaluation methods means that for teachers, who are increasingly using tablets in the primary level classrooms, the results can be “hit or miss”. The aim of the study is to propose and describe a new framework that enables primary school teachers to evaluate tablet-based games effectively. The proposed framework is adapted from the four-dimensional framework (FDF). Thereby, supporting teachers in the choice of suitable tablet-based games to use in their classrooms that balance the essential aspects of student engagement (or playability) and learning achievement. A small case study is carried out based on the evaluation of 30 iPads STEM applications. The proposed framework can predict the initial pitfalls of technical and design issues in applications before class use. The successfully evaluated applications are used for the experiment at primary school in Thailand. The improvement of students’ learning skill, behavioral outcomes, and teachers’ perspectives are not considered in this study.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 5 (2018); pp. 126-139
Copyright (c) 2018 Hsu Mon Pyae Nang, Antony Harfield
A Smart Mobile Pregnancy Management and Awareness System for Saudi Arabia
Over the years, physicians and other medical personnel have lamented the ever-increasing prevalence of physical inactivity and low awareness amongst pregnant women all over the world and especially in Saudi Arabia. The physicians argue that pregnant women are continuously placing their lives at risk by ignoring physical activity and low awareness. Similarly, the pregnant women who rarely participate in physical activity and awareness programs are accredited with risking the lives of their babies. As a result, professional medics have been trying to come up with innovative strategies that can promote physical activity and improve health awareness amongst the pregnant women for a long time. In recent years, the world has experienced a massive shift towards technology-based solutions for nearly every aspect of life.In the health industry, mHealth has become a key trend as tech companies liaise with medical practitioners in pursuit of technological solutions to diverse health concerns. With this understanding, the current paper provides a vivid analysis of a newly-developed technological system designed to facilitating communication between pregnant women and healthcare providers, increase interactions amongst pregnant women, as well as motivate them to increase their participation in physical activities and remote monitoring of their babies. Unlike most mHealth initiatives that provide specific functionalities, the current system is an all-inclusive system offering a combination of all functionalities available through individual pregnancy monitoring systems. The newly-developed system aims to empower pregnant with enough awareness of pregnancy and also to do more physical activity using advanced technology of internet of things and mobile health technology specially in remote areas.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 5 (2018); pp. 112-125
Copyright (c) 2018 Mohammed Alotaibi, Maram Albalawi, Layan alwakeel
Factors that Predict Attitudinal Grouping towards SMS Advertising
This study focuses on factors that predict consumer attitudes towards short message service (SMS) advertising. The purpose of the study is to build a predictive framework that can be employed to identify which factors of SMS advertising contribute to different attitudinal groups. This study is based on the push and pull motivation theory which, in this context, explains and predicts consumer responses to SMS advertisements. The results of the discriminant analysis indicate that three factors of SMS advertising are responsible for group separation, namely perceived SMS infotainment, perceived knowledge and fear of spamming. The discriminant model enables practitioners to predict the category to which consumers belong based on their responses to the factors of SMS advertising, and allows media practitioners to use SMS advertising more effectively.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 5 (2018); pp. 97-111
Copyright (c) 2018 Michael Humbani, Yolanda Jordaan