Instructors Age and Gender Differences in the Acceptance of Mobile Learning
Mobile learning is a new learning landscape that offers opportunity for collaborative, personal, informal, and students’ centered learning environment. In implementing any learning system such as mobile learning environment, it is important to understand challenges that affect its implementations in a particular culture. Additionally, learners’ and instructors’ expectations are deemed necessary for consideration. However, there is a lack of studies on this aspect, particularly in the context of Kuwait HE institutions. This research presents opportunities and prospects of m-learning, and discusses challenges and implications facing its implementation. The authors of this paper conducted a study in Kuwait HE to examine both students’ and instructors’ perceptions and attitudes toward this trend of learning, to evaluate its effectiveness, and to investigate cultural and social challenges that affect the implementation of m-learning in Kuwait HE. A questionnaire was administered to 499 students and 110 Instructors from different higher educational institutions in Kuwait. The results reveal that students and instructors have positive perceptions of m-learning, and believe that m-learning enhances the teaching and the learning process. The study reports some social and cultural issues that may act as barriers to m-learning implementation.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 11 No. 4 (2017); pp. 4-16
International Association of Online Engineering (IAOE), Vienna, Austria
Copyright (c) 2017 Ahmed Al-Hunaiyyan, Rana Alhajri, Salah Al-Sharhan
The Impact of Google Apps at Work: Higher Educational Perspective
Google Apps brought many opportunities to enhance the work performance in the higher educational settings. This study aims to investigate the impact of Google Apps at work from the perspective of the higher educational institutions. An online questionnaire survey has been prepared and distributed among the academic and administrative staff at Al Buraimi University College, Oman for data collection. The total number of participants was 34. Different statistical analyses were performed on the collected data. Results revealed that the administrative staffs were more positive toward using Google Apps than the academics in performing their work while 58.8 % of the Academics indicated that they are using Google Apps in processing their work. The results of this study indicate that Google Apps are highly perceived by both academic and administrative staffs. This is evidence that these Apps have a significant impact on performing the work in the higher educational settings. Limitations and future work have been addressed.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 10 No. 4 (2016); pp. 85-88
Copyright (c) 2017 Mostafa Al-Emran, Sohail Iqbal Malik
Multipath Routing Protocol Based On Cross-Layer Approach for MANET
Mobile Ad-hoc Networks (MANETs) involved in many applications, whether smart or traditional and for both civilian and military uses, and that because of their special features, where it does not depend on any infrastructure during its working, as well as the nodes in MANETs have a freedom of movement with the ability to self-configure, in addition, to working as a router or client at the same time. Moreover, MANETs considered as an infrastructure less network, so the cost of this type of networks is less in comparison to other traditional networks. On the other hand, the routing considered one of most important challenges in MANETs due to the perpetual motion and randomness of the nodes that can causing a continuous change of the network topology and thus to all paths between nodes, where finding valid paths between the nodes is the core task of routing protocols. Recently, it has been argued that the traditional layered architecture is ineffective to deal with receiving signal strength related problems. In an effort to improve the performance of MANETs, there has been increased in protocols that rely on cross-layer interaction between different layers. In this paper, a Cross-layer design among Network, MAC and Physical layers based on Threshold Multipath Routing Protocol (CTMRP) is proposed. The CTMRP is designed for decision maker based on threshold value of average paths signal for efficient transmission of the Text, image, audio and video as well as sending the data via multiple paths, which mitigate the negatives effects causes from forcing the nodes to send the data via single. The Route Discovery Delay, Number of RREQ Messages, Number of RREP Messages, End-to-End Delay, Packet Delivery Ratio (PDR), and Throughput were selected as the main performance evaluation metrics. The results show that the proposed algorithm has better performance and lead to increase stability of transmission link.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 11 No. 1 (2017); pp. 71-83
Copyright (c) 2017 Alaa Azmi Allahham, Muamer Mohammed, Nassir Sallom Kadhim
Updating Student Profiles in Adaptive Mobile Learning using ASP.net MVC, dotNetRDF, Turtle, and the Semantic Web
In this paper, we present a conceptual framework for using the Semantic Web to get student data from other educational institutions, enabling the educational institutions to communicate and exchange student data and then use this information to adjust the students’ profiles and modify their learning paths. Semantic Web will create a more personalized dynamic course for each student, according to his/her ability, educational level, and experience.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 11 No. 3 (2017); pp. 16-38
Copyright (c) 2017 Samir E Hamada, Ibrahim Alkore Alshalabi, Khaled Elleithy, Ioana Badara, Saeid Moslehpour
Designing an Interface For a Mobile Application Based on Children’s Opinion
Modern mobile devices are becoming more and more popular in children’s lives. Therefore, the development of appropriate applications for them is of crucial importance. This article focuses precisely on the design of interfaces for mobile application with the participation of children. An overview of contemporary research related to Child-Computer Interaction (CCI) is made. The opinion of the children aged from 4 to 13 years on the possibilities and the features of the interface of mobile applications is investigated. The results obtained are summarized and analyzed. The prototype of a mobile application which corresponds to the preferences of the children under investigation is presented. Finally, the article specifies some future directions for research.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 11 No. 1 (2017); pp. 53-70
Copyright (c) 2017 Radoslava Stankova Kraleva
An Adaptive Web-based Framework for Mobile Telemonitoring System
Mobile long distance monitoring system using web-based will be deliberated as one of the primary industry in the near future. This paper focuses on the development of the healthcare service for telemonitoring system using an adaptive web-based framework with several parameters at the same time. The proposed system is used to make easy the patient and physician for accessing healthcare system. It tries to combine many functions in healthcare services for long distance monitoring system. Physiological parameters are used such as blood pressure, blood sugar, respiration, heartbeat, pulse, temperature will be received by the system then it is sent to the clinic server immediately. All of these parameters can be inputted by patients themselves while the patients are far from the clinical environment and forward to the physician for further diagnosis and medical treatment. The advantages of the proposed system are the patient will be easy to access the system through internet and easy to connect the physician from a remote area. Smartphone with multimedia features and internet connection in mobile environment can be used to perform mobile computing anywhere and anytime. It keeps real-time recording and monitoring of physiology parameters of the patients at lowest cost and at home. The physiology parameters of patient are increased to be multimedia data. By using the good quality of the multimedia data, the physician will be more precise to perform diagnosis and medical treatment to the patient. The proposed framework can be used to develop a practical web-based mobile telemonitoring system in mobile environment.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 11 No. 1 (2017); pp. 40-52
Copyright (c) 2017 Andik Setyono, Hanny Haryanto, Erna Zuni Astuti
Nowadays preschool education is considered crucial for a child’s development. Recent researches support the view that the role of kindergarten in children’s progress is very important, as this age is sensitive for their future academic and social life. The use of mobile learning is recognized as a tool that can foster the knowledge and the experiences for this age and the support of specific areas according to the educational perspective. In this paper we try to give a brief overview of the most representative studies of the last decade (2005-2015), which focus on the skills that are explored in kindergarten and are supported by the mobile applications. The effectiveness of mobile learning in special preschool education is also explored.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 10 No. 4 (2016); pp. 57-64
Copyright (c) 2017 Athanasios Drigas, Georgia Kokkalia, Alexandra Economou
An Educational Ontology-based M-Learning System
Smart devices applications can assist young children in improving their learning capabilities and comprehension skills. However most of learning applications are built without taking into consideration the effective needs and background of Arab users. They are somehow incompatible with their local environment and culture. We propose in this paper a mobile-based educational system that displays illustrations automatically to characterize the content of children’ stories on animal domain, and we use some intelligent technique to answer users’ questions using an educational ontology. The generation of illustrations passes through different phases which include text processing, extraction of word-to-word relationships, building and accessing an ontology, and using Internet search engines for retrieval of complimentary information. The system can be used also by instructors to teach the children in a non-conventional manner. They can customize semantically the structure of the questions and determine how the answers will be displayed. In order to customize questions and answers, we have defined a semantic infrastructure to define the logic of terms, and the workflow of answers. The aim of our system is to improve the children educational skills to grasp vocabulary and grammar using multimedia with a portable smart device which includes observation, comprehension, realization, and deduction. Children will then be able to continue learning outside the limited time of their schools and from any location.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 10 No. 4 (2016); pp. 48-56
Copyright (c) 2017 AbdelGhani Karkar, Jihad Al Ja’am
Effects of Social Constructivist Mobile Learning Environments on Knowledge Acquisition: A Meta-Analysis
This meta-analysis has two aims: a) to address the main effects of social constructivist mobile learning environments on learners’ knowledge acquisition and their academic achievements b) to address potential factors regarding design principles and instructional methods for successful social constructivist mobile environments in a blended learning context. We selected 24 articles that meet the inclusion criteria: empirical studies implementing mobile learning in a blended environment using social constructivism approach. The selected studies are not identical in terms of instructional strategies, tools and devices, period and student’s expertise level. These factors lead to variations in the magnitude of the effect sizes. The review reveals that there is a positive effect of mobile learning on the knowledge acquisition, learners’ achievements, attitudes and motivation despite the high cognitive load. This is shown through the combined effect size. A last remarkable finding related to retention is that students in such environments fulfill their academic tests, but remember less the acquired knowledge after a retention period.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 11 No. 1 (2017); pp. 18-39
Copyright (c) 2017 Ouiame Filali Marzouki, Mohammed Khalidi Idrissi, Samir Bennani
Implementation of Tree Structure and Recursive Algorithm for Balinese Traditional Snack Recipe on Android Based Application
Due to the difficulty of obtaining information about the dough of Balinese traditional snack(jajanan tradisional Bali), causing Hindu community in Bali, do not know the importance of the role of traditional snack in Yadnya ceremony. Rapid technological developments that pushed for an alternative in order that information is easily obtained by making an application. Implementation of tree structure in the process of preparing an Android-based information allow users to know the material linkages with other materials. Other support such as recursive algorithm which is used to ease in calculation of the amount of materials displayed on the Application. therefore expected with this application, Hindu community in Bali will be easier to understand and find out information about the dough of Balinese traditional snack.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 10 No. 4 (2016); pp. 43-47
Copyright (c) 2017 A.A.Kompiang Oka Sudana, I Wayan Gede Mayun Kepakisan, Ni Kadek Dwi Rusjayanthi