Browse Items (1739 total)

Different types of e-assessment systems that are recognized at universities and based on the campus wireless have been developed. These systems help the students to use their Mobile Phones as learning media to access the information more easily from…

With the continued growth of wireless technology and the development of mobile computing, mobile learning (m-learning) has become one of the most important ways of learning. However, the traditional way of m-learning has a lot of limitations and…

The use of perceptual inputs is an emerging area within HCI that suggests a developing Perceptual User Interface (PUI) that may prove advantageous for those involved in mobile serious games and immersive social network environments. Since there are a…

Nowadays, the mobile operating systems market (Android, IOS, Windows Phone …) continues to grow. It has become a real challenge for application vendors to provide versatile applications in this competitive market in a short time. The challenge is…

Abstract— There is a remarkable growing interest in utilizing mobile communications to enhance the interactions between different partners in educational institutions, particularly in schools. However, how communicating with parents via applications…

Apps are of great interest and curiosity for the users of mobile phones, being already highly unloaded and used for the users of smartphones.
The fashion mobile applications represent only a fraction of the mobile global applications (almost 0,2 %),…

FillMeApp is an interactive mobile game application which is a supplementary learning material intended for children with Autism that helps them motivate in their learning process. This game application is focus mainly on Science basically on…

Head movement has been found to be a natural way of interaction. It can be used as an alternative control method and provides accessibility for users when used in human computer interface solutions. The combination of Head-mounted displays (HMDs)…

This preliminary analysis examines mobile marketing usage among Generation Y. This study investigates the level of mobile marketing usage among Gen Y and to identify the relationships between attitude, subjective norm, perceived behavioural control,…

Mobile-devices are able to support a wide range of outdoor assessment activities. While there is a significant amount of research that investigates the acceptance of computer-based assessment from one side and the acceptance of mobile learning from…
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