The use of mobile devices is increasing to exceeds millions of users and has become an important part of daily life. This wide spread has provided new advantages for a wide range of applications. In learning settings, the term M-Learning is…
Mobile phone no doubt has become everyone’s personal companion. It finds close companionship among the youths. Mobile phone SMS slang has adversely affected students’ ability to write proper English grammar, as they find it a very convenient and…
Innovation in learning technologies and services is driven by demands from Higher Educational Institutions (HEIs) in order to meet their students’ needs and make knowledge delivery easier. The technology could play a pivotal role in extending the…
In this paper the framework of Computer Music interfaces is convolved within the context of Human Computer Interaction (HCI) to produce metaphors and paradigms that engulf differential tunings within adaptable mobile device screens. A presentation of…
In recent years, the use of mobile applications and computer-based games as pedagogical tools has become more and more popular. Additionally, many mobile devices enhance the user experience by providing different sensors, e.g. to deliver…
Videos have emerged as a dominant medium for educational purposes in many Massive Open Online Course (MOOC) platforms. Online learning videos are visual components of the online learning platforms. They are particularly interesting for students who…
In this paper, we propose the mLUX framework, a model based on the user-centered design (UCD) framework, which is specifically for the development of m-learning applications. We present the results of four case studies conducted to develop m-learning…
This paper presents study investigating the extent to which Saudi students understand and are familiar with mobile learning. It investigates students’ use of handheld devices and considers the daily activities for which they could be used while also…