Data collected from the profiles and the digital identities has become a valuable currency for the mobile ecosystem, especially between users and providers. Services that required them are also described as the ground floor in direct linked with the…
This paper explores the affordances of augmented reality content in a mobile augmented reality application. A user study was conducted by performing a multi-camera video recording of seven think aloud sessions. The think aloud sessions consisted of…
This study aimed to determine the obstacles that face the students in The University of Jordan while using wireless Internet technology. In addition, the study aimed to determine any statistical significant differences in students estimates of the…
In this contribution we present a game-based learning concept which is based on mobile devices. It focuses a joyful stabilization of knowledge and the engagement of students using the Gamification approach and its game mechanics. Previous findings…
Augmented Reality (AR) is the evolution of the concept of Virtual Reality (VR). Its goal is to enhance a person's perception of the surrounding world. AR is a fast growing state of the art technology and a variety of implementation tools thereof…
M-learning is a form of learning, which has similarities and differences with the electronic learning (e-learning). It is mainly based on the use of the mobile wireless technologies that allow for learners to easily access learning materials anytime…
This experimental study investigates the effect of using web-cam chat on the FL Learners' socio-cultural competence by answering the following question: What is the effect ofusing web-Cam chat onthe socio-cultural on competence of tenth grade…
During the last decade, the use of smartphones among teenagers in their daily life has grown significantly. Despite the efforts to use tablets in learning processes, these teenagers are often prompted to switch off their personal devices before…
Acknowledging the user context, e.g., position and activity, provides a natural way to adapt applications according to the user needs. How to actually capture and exploit context, however, is not self-evident and it is tempting to assign the related…