Browse Items (1739 total)

With the development of information technology, organizations have applied e-learning system to train their employees in order to enhance the its performance. In this respect, applying web based training will enable the organization to train their…

Recommender systems currently used in many applications, including tourism, tend to simply be reactive to user request. The recommender system proposed in this paper uses multi-agents and multi-dimensional contextual information to achieve proactive…

Wireless Mesh Network (WMN) is a multi hop low cost, with easy maintenance robust network providing reliable service coverage. WMNs consist of mesh routers and mesh clients. In this architecture, while static mesh routers form the wireless backbone,…

Mobile learning (m-learning) allows a person to study using a mobile computer device anywhere and anytime. In this work we report the elaboration of learning objects for the teaching of introductory statistics using cellular phones.

This research attempted to find out how the characteristics of outdoor activities carried out with the mobile phone influence students' emotions. The research findings point at the following components related to the activity as influencing students'…

In this paper we pursue the context-aware paradigm in a distributed mobile environment. Context-awareness plays a significant role in the domain of implicit human computer interaction and we present an intelligent context-aware meeting room…

In this paper, we present the results of a usability evaluation for Xenubi, a cell phone game about the periodic table. We describe and discuss the issues that we faced during the evaluation, which took place in a state high school. These issues are…

The paper is grounded in the idea that a theory of mobile media, like that of any other scientific discourse, must be built on solid conceptual and taxonomical bases. Within this context the paper brings together previous fragmented approaches to…
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