Browse Items (1784 total)

Presently, social media platforms hold an excellent reputation as the closest subject and most comfortable interaction zone inside the learner's heart which makes it the most influential learning tool. However, the evaluation of the social media…

Direct behavior observation, i.e., without first creating a video recording, is a challenging, one-shot task. The behavior has to be coded accurately during the situation itself. Mobile devices can assist direct observation, and there already are…

Flying Ad hoc Networks (FANETs) has developed as an innovative technology for access places without permanent infrastructure. This emerging form of networking is construct of flying nodes known as unmanned aerial vehicles (UAVs) that fly at a fast…

Using push notifications, companies can address their smartphone app users with advertising messages. Each of these notifications can mean added value for smartphone users in terms of content, but also disruption and interruption. It is therefore…

Twenty-first century learners are media-centric and heavily reliant on technology. Internet-accessible resources are always at the students’ finger-tips and they learn through such resources anywhere, anytime. Unfortunately, formal education in most…

Presence is one of the inherent aspects of the students. The presence system conducted in kindergarten Nurul Huda Kotapinang still uses a conventional system in the form of absent notes or books. This is considered less efficient because the data…

This research is an internet of things-based monitoring system using LoRaWAN and the IoT Thingspeak application server. This research is focused on helping farmers, or the agriculture sector focused on Pakcoy. Pakcoy is a plant that can live at an…

This study aims to identify the game-based learning component (GBL) and the concept of computational thinking (CT) that can be integrated together in a design model. GBL and CT concept components are obtained through analysis of previous research and…

the current research aimed at identifying the relationship between segmentation of video clips (Segmented Video (SV) / Non-Segmented Video (NSV) and Question location (Pre-questions Preq / Post question Postq) through Mobile Video Platforms on…

The number of devices connected to the Internet using mobile devices is increasing every day. Charge for mobile data over 3G and 4G networks is high in some countries which pushes users to browse the Internet through text-only service. Facebook…
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