A New Block Cipher Algorithm Using Magic Square of Order Five and Galois Field Arithmetic with Dynamic Size Block
subject: Cryptography
subject: GF(28)
subject: GF(P)
subject: Magic Square
subject: Multi-level key.
description: This paper describes the development of encryption algorithms using the magic square of order 5 and Multi-level keys with the addition of Matrix keys to increase implementation speed and complexity. This work relied mainly on the magic sum and some equations that were added as an improvement on previous work. Multi-level keys were used for three different message sizes, and an additional key matrix with size 5×5 was used to add more complexity. The proposed work was performed using both GF(P) and GF(28). Results were compared with the MS3, they have been found good, with acceptable speed and high complexity where it was (P)9 × (256)16 in the first algorithm, (P)9 × (256)16 × 3 in the second algorithm, and (P)9 × (256)16 × 3 × (P)25 in the third algorithm, the complexity changed according to the chosen value of N randomness, in addition to speed, complexity, NIST calculations have been performed for texts and histogram calculations for different images were calculated and compared as well.
creator: Malik ALattar, Ibrahim
creator: Monem S. Rahma, Abdul
source: International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 16 (2021); pp. 63-78
source: 1865-7923
publisher: International Association of Online Engineering (IAOE), Vienna, Austria
date: 2021-08-23
rights: Copyright (c) 2021 Ibrahim Malik ALattar, Abdul Monem S. Rahma
format: application/pdf
language: eng
type: info:eu-repo/semantics/article
type: info:eu-repo/semantics/publishedVersion
type: Peer-reviewed Article

The Impact of Teaching by Using STEM Approach in The Development of Creative Thinking and Mathematical Achievement Among the Students of The Fourth Scientific Class
subject: STEM Introduction
subject: Innovative Thinking
subject: Mathematical Achievement
description: The research aims to know the impact of science, technology, engineering, and mathematics education on both creative thinking and mathematical achievement. To achieve it, the two researchers followed the quasi-experimental approach with an experimental design for two groups, one experimental and the other a control. The research sample consisted of (32) female students from the fourth scientific grade in Al-Intisar Preparatory School for Girls / Al-Rasafa, First Directorate. The sample was chosen intentionally and was divided into two groups: a control group studying by the traditional method, their number (16), and an experimental group that applied the STEM approach, their number also (16). There was parity between the two research groups in the variables (chronological age, previous achievement in mathematics, innovative thinking). The research tools consist of testing innovative thinking skills (fluency, flexibility, originality, relationships) and achievement tests. The research experiment was applied before and after. To test the validity of the hypotheses, data were collected and then statistically analyzed using appropriate statistical methods. The results of the research found that there were statistically significant differences in both the tests of innovative thinking and mathematical achievement in favor of the experimental group that studied according to the STEM approach, and in light of the results, the researchers recommended several recommendations and suggestions.
creator: Hassan Majeed, Ban
creator: Fouad Jawad, Lina
creator: ALRikabi, Haider Th. Salim
source: International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 13 (2021); pp. 172-188
source: 1865-7923
publisher: International Association of Online Engineering (IAOE), Vienna, Austria
date: 2021-07-13
rights: Copyright (c) 2021 Haider Th.Salim Alrikabi, Ban Hassan Majeed, Lina Fouad Jawad
format: application/pdf
language: eng
type: info:eu-repo/semantics/article
type: info:eu-repo/semantics/publishedVersion
type: Peer-reviewed Article

Image Denoising Using Multiwavelet Transform with Different Filters and Rules
subject: Denoising
subject: Multiwavelet
subject: Thresholding
subject: Soft Thresholding
description: Image denoising is a technique for removing unwanted signals called the noise, which coupling with the original signal when transmitting them; to remove the noise from the original signal, many denoising methods are used. In this paper, the Multiwavelet Transform (MWT) is used to denoise the corrupted image by Choosing the HH coefficient for processing based on two different filters Tri-State Median filter and Switching Median filter. With each filter, various rules are used, such as Normal Shrink, Sure Shrink, Visu Shrink, and Bivariate Shrink. The proposed algorithm is applied Salt& pepper noise with different levels for grayscale test images. The quality of the denoised image is evaluated by using Peak Signal to Noise Ratio (PSNR). Depend on the value of PSNR that explained in the result section; we conclude that the (Tri-State Median filter) is better than (Switching Median filter) in denoising image quality, according to the results of applying rules the result of the Shrinking rule for each filter shows that the best result using first the Bivariate Shrink.
creator: Majeed Laftah, Muna
source: International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 15 (2021); pp. 140-151
source: 1865-7923
publisher: International Association of Online Engineering (IAOE), Vienna, Austria
date: 2021-08-11
rights: Copyright (c) 2021 Muna Majeed Laftah
format: application/pdf
language: eng
type: info:eu-repo/semantics/article
type: info:eu-repo/semantics/publishedVersion
type: Peer-reviewed Article

The Challenges and Prerequisites of Data Stream Processing in Fog Environment for Digital Twin in Smart Industry
description: Smart industry systems are based on integrating historical and current data from sensors with physical and digital systems to control product states. For example, Digital Twin (DT) system predicts the future state of physical assets using live simulation and controls the current state through real-time feedback. These systems rely on the ability to process big data stream to provide real-time responses. For, example it is estimated that one autonomous vehicle (AV) could produce 30 terabytes of data per day. AV will not be on the road before using an effective way to managing its big data and solve latency challenges. Cloud computing failed in the latency challenge, while Fog computing addresses it by moving parts of the computations from the Cloud to the edge of the network near the asset to reduce the latency. This work studies the challenges in data stream processing for DT in a fog environment. The challenges include fog architecture, the necessity of loosely-coupling design, the used virtual machine versus container, the stateful versus stateless operations, the stream processing tools, and live migration between fog nodes. The work also proposes a fog computing architecture and provides a vision of the prerequisites to meet the challenges.
creator: B. A. Alaasam, Ameer
source: International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 15 (2021); pp. 126-139
source: 1865-7923
publisher: International Association of Online Engineering (IAOE), Vienna, Austria
date: 2021-08-11
rights: Copyright (c) 2021 Ameer B. A. Alaasam
format: application/pdf
language: eng
type: info:eu-repo/semantics/article
type: info:eu-repo/semantics/publishedVersion
type: Peer-reviewed Article

Survey on 3D Content Encryption
subject: 3D Content
subject: Chaotic system
subject: 3D model.
description: The rapidly growing 3D content exchange over the internet makes securing 3D content became a very important issue. The solution for this issue is to encrypting data of 3D content, which included two main parts texture map and 3D models. The standard encryption methods such as AES and DES are not a suitable solution for 3D applications due to the structure of 3D content, which must maintain dimensionality and spatial stability. So, these problems are overcome by using chaotic maps in cryptography, which provide confusion and diffusion by providing uncorrelated numbers and randomness. Various works have been applied in the field of 3D content-encryption based on the chaotic system. This survey will attempt to review the approaches and aspects of the structure used for 3D content encryption methods for different papers. It found the methods that used chaotic maps with large keyspace are more robust to various attacks than other methods that used encryption schemes without chaotic maps. The methods that encrypting texture, polygon, and vertices for 3D content provide full protection than another method that provides partial protection.
creator: Alsalam Ali, Nashwan
creator: Monem S. Rahma, Abdul
creator: H. Shaker, Shaimaa
source: International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 15 (2021); pp. 115-125
source: 1865-7923
publisher: International Association of Online Engineering (IAOE), Vienna, Austria
date: 2021-08-11
rights: Copyright (c) 2021 Nashwan Alsalam Ali, Abdul Monem S. Rahma, Shaimaa H.Shaker
format: application/pdf
language: eng
type: info:eu-repo/semantics/article
type: info:eu-repo/semantics/publishedVersion
type: Peer-reviewed Article

3D Polygon Mesh Encryption Based on 3D Lorenz Chaotic Map
subject: 3D Polygon Mesh Model
subject: vertices
subject: 3D Lorenz Chaotic map
description: The multimedia application developments in recent years lead to the widespread of 3D model applications. It becomes more popular in various fields as well as exchanging it over the internet. The security of the 3D models is a very important issue now a day, so the scheme for encrypting the 3D model will be proposed in this work. In this proposed scheme, the 3D polygon mesh model will be protected through the encrypting process based on a 3D Lorenz Chaotic map where the vertices value of the 3D polygon mesh model will be modified using 3D keys generated by 3D Lorenz Chaotic Map, which has excellent property and provides a good diffusion. The proposed scheme was implemented on various 3D models, which have a different number of vertices and faces. The experimental results show that the proposed scheme has good encryption results, which were noted through completely deforming and changing the whole shape of the 3D models. The Hausdorff Distance (HD) and histogram metrics are adopted to calculate the matching degree between the original and extracted model. The results show that the original and extracted model are identical through the values of HD, where they are approximately zero, and the histogram visually is identical.
creator: Alsalam Ali, Nashwan
creator: S. Rahma, Abdul Monem
creator: H. Shaker, Shaimaa
source: International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 15 (2021); pp. 103-114
source: 1865-7923
publisher: International Association of Online Engineering (IAOE), Vienna, Austria
date: 2021-08-11
rights: Copyright (c) 2021 Nashwan Alsalam Ali, Abdul Monem S. Rahma, Shaimaa H.Shaker
format: application/pdf
language: eng
type: info:eu-repo/semantics/article
type: info:eu-repo/semantics/publishedVersion
type: Peer-reviewed Article

4G Network Security Algorithms: Overview
subject: — LTE
subject: Cryptography
subject: 4G
subject: Authentication
subject: Confidentiality
subject: Security
subject: SNOW3G
subject: AES
subject: ZUC
description: Long Term Evolution (LTE) of (Universal Mobile Telecommunication System) is one of the modern steps in series of mobile telecommunications systems. That appears to be a strong technology that meets the requirements of fourth-generation (4G) mobile networks and supports authentication and encryption mechanisms between User Equipment (UE) and Message Management Entity (MME). This paper provides an overview of the three most important algorithms that are considered the heart of LTE cryptographic algorithms (SNOW3G, AES, and ZUC) and a comparison between cipher key length and initial vector length to generate keystream depending on the structure used for each algorithm as each algorithm has a time of complexity and space of complexity that differs from the other security algorithm.
creator: M. Zaki, Rana
creator: Bahjat Abdul wahab, Hala
source: International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 16 (2021); pp. 127-143
source: 1865-7923
publisher: International Association of Online Engineering (IAOE), Vienna, Austria
date: 2021-08-23
rights: Copyright (c) 2021 Rana M. Zaki, Hala Bahjat Abdul wahab
format: application/pdf
language: eng
type: info:eu-repo/semantics/article
type: info:eu-repo/semantics/publishedVersion
type: Peer-reviewed Article

Feature Selection Strategy for Network Intrusion Detection System (NIDS) Using Meerkat Clan Algorithm
subject: Meerkat Clan Algorithm
subject: Selection of features
subject: NIDS
subject: NSL-KDD
subject: UNSW-NB15
description: The task of network security is to keep services available at all times by dealing with hacker attacks. One of the mechanisms obtainable is the Intrusion Detection System (IDS) which is used to sense and classify any abnormal actions. Therefore, the IDS system should always be up-to-date with the latest hacker attack signatures to keep services confidential, safe, and available. IDS speed is a very important issue in addition to learning new attacks. A modified selection strategy based on features was proposed in this paper one of the important swarm intelligent algorithms is the Meerkat Clan Algorithm (MCA). Meerkat Clan Algorithm has good diversity solutions through its neighboring generation conduct and it was used to solve several problems. The proposed strategy benefitted from mutual information to increase the performance and decrease the consumed time. Two datasets (NSL-KDD & UNSW-NB15) for Network Intrusion Detection Systems (NIDS) have been used to verify the performance of the proposed algorithm. The experimental findings indicate that, compared to other approaches, the proposed algorithm produces good results in a minimum of time.
creator: R. Muhsen, Atheer
creator: G. Jumaa, Ghazwh
creator: F. AL Bakri, Nadia
creator: T. Sadiq, Ahmed
source: International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 16 (2021); pp. 158-171
source: 1865-7923
publisher: International Association of Online Engineering (IAOE), Vienna, Austria
date: 2021-08-23
rights: Copyright (c) 2021 Atheer R. Muhsen, Ghazwh G. Jumaa, Nadia F. AL Bakri, Ahmed T. Sadiq
format: application/pdf
language: eng
type: info:eu-repo/semantics/article
type: info:eu-repo/semantics/publishedVersion
type: Peer-reviewed Article

Systematic Review of Enhancement of Artificial Bee Colony Algorithm Using Ant Colony Pheromone
subject: Artificial bee colony
subject: Pheromone
subject: Ant Colony
description: The artificial bee colony (ABC) is a well-studied algorithm developed to solve continuous function optimization problems by Karboga and Akay in 2009. ABC has been proven to be more effective than other biological-inspired algorithms with good exploration. However, ABC suffers from low exploitation and slow convergence in some cases. The ABC algorithm study has risen significantly over the past decade, with many researchers trying to improve ABC performance and apply it to solve problems. One method to enhance ABC is to borrow exploration technique from other algorithms. Researchers use pheromone, which is a technique used by Ant Colony optimization algorithm, to enhance ABC and addressed several aspects of using a pheromone to enhance the ABC. This systematic review aims to review and analysis articles about using pheromone to enhance ABC. Articles on related topics were systematically searched in four major databases namely Scopus, Web of Science, Association for Computing Machinery ACM and Google Scholar. To ensure that all research articles were considered the start date is not restrictions the search carry out till February 2021.Five articles were selected based on our inclusion and exclusion criteria for the systematic review. The results show that the use Pheromone to enhance ABC can increase the ABC exploitation ability and overcoming the late convergence. This paper also illustrates several potential pheromone using for future work.
creator: Alaidi, Abdul Hadi
creator: Soong Der, Chen S
creator: Weng Leong, Yeng
source: International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 16 (2021); pp. 172-180
source: 1865-7923
publisher: International Association of Online Engineering (IAOE), Vienna, Austria
date: 2021-08-23
rights: Copyright (c) 2021 Abdul Hadi Alaidi, Chen S Soong Der, Yeng Weng Leong
format: application/pdf
language: eng
type: info:eu-repo/semantics/article
type: info:eu-repo/semantics/publishedVersion
type: Non-refereed Article

A Development of Multi-Language Interactive Device using Artificial Intelligence Technology for Visual Impairment Person
subject: Book reader
subject: image-text conversion
subject: Text-to-speech
subject: Google Cloud
subject: Artificial Intelligence
subject: Visual Impairment People
description: The issue of lacking reference books in braille in most public building is crucial, especially public places like libraries, museum and others. The visual impairment or blind people is not getting the information like we normal vision do. Therefore, a multi languages reading device for visually impaired is built and designed to overcome the limitation of reference books in public places. Some research regarding current product available is done to develop a better reading device. This reading device is an improvement from previous project which only focuses on single language which is not suitable for public places. This reading device will take a picture of the book using 5MP Pi camera, Google Vision API will extract the text, and Google Translation API will detect the language and translated to desired language based on push buttons input by user. Google Text-to-Speech will convert the text to speech and the device will read out aloud in through audio output like speaker or headphones. A few testings have been made to test the functionality and accuracy of the reading device. The testings are functionality, performance test and usability test. The reading device passed most of the testing and get a score of 91.7/100 which is an excellent (A) rating.
creator: Harum, Norharyati Binti
creator: M. S. K, Nur’aliah Izzati
creator: Emran, Nurul Akmar
creator: Abdullah, Noraswaliza
creator: Zakaria, Nurul Azma
creator: Hamid, Erman
creator: Anawar, Syarulnaziah
source: International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 19 (2021); pp. 79-92
source: 1865-7923
publisher: International Association of Online Engineering (IAOE), Vienna, Austria
date: 2021-10-12
rights: Copyright (c) 2021 Norharyati Binti Harum, Nur’aliah Izzati M. S. K, Nurul Akmar Emran, Noraswaliza Abdullah, Nurul Azma Zakaria, Erman Hamid, Syarulnaziah Anawar
format: application/pdf
language: eng
type: info:eu-repo/semantics/article
type: info:eu-repo/semantics/publishedVersion
type: Peer-reviewed Article