Evaluation of Students Performance using Fuzzy Set Theory in Online Learning of Islamic Finance Course
Abstract—The objective of this study is to evaluate student performance using fuzzy set theory in Islamic Finance online course. This study focuses on selecting best individual among 30 students that registered for Islamic Bank Management course. The variables that involved in this study are online quiz marks, online assignment marks and online self-learning time. The outcome of the fuzzy set analysis was compared with final examination data. The methodology of this study involving converting real data to fuzzy set, intersection calculation, decision analysis using maximizing approach. Result of fuzzy set shows the best individual score is 0.9. This student selected as best candidate for student performance in online learning with considering three variables namely online quizzes, online assignment and online self-learning hour. The comparison with final examination marks shows a good agreement with fuzzy set theory that concluded best individual from fuzzy set theory exhibits highest performance during final examination. The main finding of this study can help educators to predict the best performer in online learning class. In the same time, finding of this study can act as guideline to advise students in achieving their desired grade for online learning course.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 07 (2021); pp. 202-209
International Association of Online Engineering (IAOE), Vienna, Austria
Copyright (c) 2021 Nashirah Abu Bakar, Sofian Rosbi, Azizi Abu Bakar
Information Technology Resources and Innovation Performance in Higher Education
Abstract— Information technology encourages various forms of organizations to always adapt to changes so that they can sustain their business for a long time. Higher education institutions are organizational entities required to use information technology to support existing business processes. This study aims to examine the extent to which information technology resources have an influence on innovation performance in higher education. Quantitative research methods are used to determine this influence by involving 97 respondents who work in higher education institutions in Garut, Indonesia, besides processing and modeling research using SmartPLS. The results of the analysis show that information technology resources have an essential role in creating innovation performance improvement in higher education institutions, especially in terms of product innovation. The research was conducted only at private universities in Garut Regency. Therefore, further research involving universities in a nationwide scope is recommended. The results of this study imply that it is necessary for universities, which are expected to be ready for changes, to involve information technology in the creation of innovation in order for them to survive. The effect of information technology resources on the performance of innovation in private universities in Garut Regency has never been studied before; therefore, we consider that our study provides a novel contribution to the field.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 04 (2021); pp. 117-125
Copyright (c) 2021 Galih Abdul Fatah Maulani, Nizar Alam Hamdani, Sukma Nugraha, Asri Solihat, Teten Mohamad Sapril Mubarok
Constructing and Validating University Students’ Blended Learning Acceptance Scale
Abstract—Increasingly, blended learning courses are being offered in schools throughout China. One of the key factors influencing the effectiveness of blended learning is students’ acceptance. The researchers proposed six predictive dimensions that contribute to students’ acceptance for blended learning, namely, perceived usefulness, perceived ease of use, learning climate, attitudes towards online learning, attitudes towards classroom learning and personal charm of the instructor. One existing questionnaire is adapted, together with the interview data with university undergraduates, generating 63 items for the initial questionnaire. The first draft of the scale was distributed to 180 university students in Hubei Province, China. Data collected were analyzed by SPSS 24.0. Eleven items were deleted based on the Exploratory Factor Analysis results. Then the second pilot was done to purify the scale further. 191 questionnaires were distributed, and the data collected were processed by EFA again. One item was removed in the second pilot and 51 items were reserved for the final version of the scale. The final adapted version of Blended Learning Acceptance Scale (BLAS) is reported to possess high levels of reliability and validity. The BLAS can be used to investigate Chinese University students’ acceptance for blended learning so that better opinions can be put forward to improve the effectiveness of blended learning.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 04 (2021); pp. 101-108
Copyright (c) 2021 Wang Lu, Siti Maziha Mustapha, Nabilah Abdullah
Gender Differences in Digital Competence Among Secondary School Students
Digital technologies have become powerful tools in today society in many aspects. However, without proper knowledge and guidance, youth is being challenged with potential hazards of cybercrimes. Hence, the purpose of this study was to compare who is at a greater risk of cybercrimes, and to assess whether there is a significant difference in the digital competency between girls and boys at rural areas. Digital competence was measured as technology, cognitive, ethical knowledge and communication, and cybersecurity was measured as intellectual property, privacy, accuracy and accessibility. Questionnaires were distributed to selected secondary schools. Based on the t-test analyses of 211 responses, the findings indicate there is a significant difference in the attitude toward ICT usage between male and female students, as well as significant differences in the behavior of troubleshooting, staying safe online and being credible and in the ethical knowledge. Comparing the cybersecurity traits, gender differentiates the privacy concerns, accuracy and accessibility behavior. As the results are alarming, specific concerns and focus must be placed on youth digital technology usage and education for ensuring they are not neglected, and exposed as cyber victims, but also to raise a responsible e-society with excellent digital citizenship attributes.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 04 (2021); pp. 73-84
Copyright (c) 2021 Siti Noorsuriani Maon, Naffisah Mohd Hassan, Noorain Mohamad Yunus, Sri Fatiany Syed Abdul Kader Jailani, Erne Suzila Kassim
Improving Questionnaire Reliability using Construct Reliability for Researches in Educational Technology
This paper is exploring on maneuver to improve research instrument reliability in scientific research related to Educational Technology by analyzing the traditional Cronbach’s alpha reliability using SPSS software and the newer statistical tool, AMOS using Construct Reliability (CR) approach. Two sets of data were used as sample to perform the comparison. The first set of data is from a research involving Technology Enhanced Learning Environment. The second data are sampled from research in digital competency. Finding from this paper concluded that, conventional approach of using Cronbach’s alpha have lower reliability than the newer approach of using CR. Using Cronbach’s alpha show tendency toward measuring consistency instead of reliability. CR offer better definition of reliability and give a robust measurement of reliability in research. This paper had shed light into offering alternative approach to the commonly and widely uses of research reliability especially when it involves questionnaire as instrument.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 04 (2021); pp. 109-116
Copyright (c) 2021 Mohd Shafie Rosli, Nor Shela Saleh, Sultan Hammad Alshammari, Mohd Mokhzani Ibrahim, Azri Syazwan Atan, Noor Azean Atan
The Relationship between Massive Online Open Courses (MOOCs) Content Design and Students’ Performance
Over the years, there has been tremendous growth in online social networking which contributed to the revolution of higher education’s learning environment. Massive Online Open Courses (MOOC) is now common in online education, which provides open networks of self-directed learning. MOOCs are referred as a continuation trend in innovation that initiated by learning from geographical distance and online. MOOCs is a current evolvement in higher learning institution in Malaysia with the aims to provide quality education for the students. However, there are some challenges in developing effective instructional design courses and retaining learners in MOOCs. Therefore, the purpose of this study is to discover the relationship between MOOC’s content design and students’ performances among UTeM’s engineering students. Through literature review, variables are identified such as courses content design, enhancement in teaching and learning and students’ performance. In this study, 373 samples have been collected and the data analysed using SPSS. The results revealed that there are significant relationships between courses materials, courses activities, and courses tools with students’ performance. It is believed that this research paper will beneficial to higher education to improve MOOC’s content design in order to enhance the students’ performance in the future.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 04 (2021); pp. 4-15
Copyright (c) 2021 Norhidayah Mohamad, Azrina Othman, Tan Siew Ying, Neerosha Rajah, Norsamsinar Samsudin
Exploring the Impact of Transformation to Fully Online Learning During COVID-19 on Malaysian University Students’ Academic Life and Performance
The COVID-19 pandemic has forced many organizations in the world to fully utilize variety of emerging online communication platform technologies. Higher Education Institutions (HEIs) are among these organizations that obliged students and instructors to use different online communication platforms to insure uninterrupted education process. However, the COVID-19 pandemic has generated many considerable challenges for the global higher education community while using such emerging technologies. The purpose of this study is to analyze university student’s perceptions on the challenges and hurdles they face during the Covid-19 pandemic when they use IT platform applications for online learning activities. This research used mixed methods research with main emphasis on qualitative research, supported by literature content analysis techniques. The data set for this study was collected during peak time of pandemic period between 16th of May 2020 to 5th of Jun 2020. Based on the descriptive analysis using SPSS and the analyzed results using NVivo12 for the data that was collected from 486 students from different universities in Malaysia, students disclosed various obstacles they encounter when they use IT platform applications for online learning. These obstacles are summarized as follows: (1) Work and information overload received from instructors through online learning platforms (2) Technical challenges related to students’ lack of affordability for having online learning support facilities (3) Personal health challenges related to stress and anxiety problems.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 05 (2021); pp. 140-158
Copyright (c) 2021 Muhammad Imran Qureshi, Nabil Hasan Al-Kumaim, Fathey Mohammed, Nadhmi A. Gazem, Yousef Fazea, Abdulsalam K. Alhazmi, Omar Dakkak
How Engaging Are You? Empirical Evidence from Malaysian Research Universities
Digital library engagement is the extensive use of digital library features and services. Contrary to the traditional concept of usage, DL engagement evaluates the use of an information system based on multiple dimensions; affective, cognitive, and behavioural. Presently, there is scarce evidence and research on the level of DL engagement. Lack of such evidence caused under-utilization of DL resources. Therefore, the purpose of this study is to investigate the level of DL engagement in the context of Malaysian research universities. A quantitative study was conducted; an instrument was distributed to postgraduate students at five Malaysian research universities. A total of 492 responses were recorded and descriptively analyses using Statistical Package for Social Sciences version 24. Frequency, Independent sample t-test, and Analysis of Variance (ANOVA) were performed to identify significance difference and mean distribution of data among the participating universities. Results show that respondent’s age and research domain showed a significant effect on DL engagement, while gender, study mode, level of study, semester, and the university did not show any significant effect on DL engagement.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 04 (2021); pp. 16-30
Copyright (c) 2021 Mohamad Rahimi Mohamad Rosman, Mohd Nasir Ismail, Mohamad Noorman Masrek
Mobile-Learning Platform for the Development of Entrepreneurial Competences of the Students
The aim of the study was to determine the effectiveness of using a mobile learning platform for students’ entrepreneurial competence improvement. The platform was implemented by the Russian State Vocational Pedagogical University and the Financial University under the Government of the Russian Federation. It allowed users to publish assignments, exchange ideas, generate photo and video content, demonstrate creative developments, and receive feedback. The research process enrolled 70 experimental group students, 25 control group students, 2 instructors, and 2 administrators from the considered educational institutions, as well as 3 practitioners invited to review projects. As a result of this examination (Cronbach’s alpha ranged from 0.678 to 0.714), it was noted that 41.4% of all research participants rather agreed that the experiment goals were accomplished and noted personal progress in mastering entrepreneurial competences, whereas 53.4% agreed unequivocally that the experiment was fully successful. Analysis of entrepreneurial competences and deviations from repeated competence evaluations before and after the experiment revealed that the experimental group was marked with notable progress (F (1.32) = 42.26, p = 0.00, = 0.56). Average entrepreneurial competence assessment results for this group were slightly higher than those for control – they constituted 4.5 points against 4.0. Research findings are believed to be universal and interesting to educators and administrative staff of educational institutions or those involved in creating and conducting entrepreneurship training courses.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 09 (2021); pp. 118-135
Copyright (c) 2021 Nataliya Tretyakova, Anton Lyzhin Lyzhin, Elena Chubarkova, Mafura Uandykova, Marina Lukiyanova
eDify: Enhancing Teaching and Learning Process by Using Video Streaming Server
The study investigates the nature and degree of influence of the range of application usability variables on the learning experience of the students at a specific institution of higher education institution in Oman. The study was carried out via eDify implementation encompassing the usability variables and learning experience of the students. Literature does little to suggest the aforementioned relationship in the context of the Omani higher education. The current study would reveal the variables that are critical to effective technology-based learning of the students. The implications generated through the study would allow the institution involved in the study to effectively implement the variables required for enhanced teaching and learning. The methodology used in the study is divided into an exploratory and the main research. Principal component analysis and a range of regression analyses are conducted to test the relationships between the independent and the dependent variable, “learning experience”. Results suggest that the usability variables have both positive and significant effects on the dependent variable of the learning experience. One usability variable that stands out more than others is the usage of mobile media.
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 11 (2021); pp. 49-65
Copyright (c) 2021 Raza Hasan, Sellappan Palaniappan, Salman Mahmood, Kamal Uddin Sarker, Ali Abbas, Mian Usman Sattar, Vikas Rao Naidu